CPU: Computing Potatoes Unlimited

Program potato workers to process numbers with simple punch-in instructions at a factory that mimics a processor. Optimize solutions to solve challenging open-ended puzzles. Punch, observe, learn, repeat.

Computing Potatoes Unlimited is a company that manufactures special Computing Potato Units, CPUs for short, tailored for customer needs. Whether you're a farmer in need of a sheep counting machine. Or a boss who needs a machine to calculate employee raises.

You will be working in the programming department, where your job is to punch in instructions to program the CPUs to meet the customer's needs throughout many levels.

Although this game simulates how a CPU works, you don't need any programming knowledge to play it. However, if you are a nerd, this game simulates a practice in CPU design called microprogramming, in which the control unit is programmed to implement machine instructions.



Updated 17 days ago
StatusIn development
PlatformsHTML5
Release date in 83 days
Rating
Rated 4.3 out of 5 stars
(6 total ratings)
AuthorsKinanRod, Sufian Diraneyya
GenrePuzzle
Made withGodot
Tagslogic, programming, zach-like
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse
LinksSteam
ContentNo generative AI was used

Development log

Comments

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(+2)

This demo is very well polished and a good level of challenge for me. Great attention to detail making it charming and music is  chill and solid as well. Great work!

(+2)

I always love me another computer game, and the animations are adorable. Looking forward to this game

(+1)

I see in the statistics a 5 punch count solution for 2. In-Out. Is this really the case or just wrong data?

It really is the case! Here is a hint: if the game did not force the starting solution on you, you could solve it with 2 punches

Maybe I’m missing something here. The starting solution has 3 punch holes that I’m not able to remove. A cross is shown on top of those 3 holes. I’ve tried clicking on them (in case it was just showing the wrong cursor) but they don’t go away anyway. The only way I can see a 2 hole solution would be to have the ability to delete lines and remove the holes at the end. None of them seem to be available.

(3 edits)

Sorry my answer was not very clear. Yes, the 2-punch solution is not possible given you you can't delete lines. However, the last line of the 5-punch solution looks exactly like the 2-punch solution (if it were possible). It relies on the same trick you use to solve level 3. Start with 0.

If you would like to spoil it. Copy the below text and use the paste button in the game to paste it:
r,r,r,fk;
(turns out browser pasting is disabled for security,  here is a picture instead https://imgur.com/UOuRpG3)

(+3)

I like this! I played human resource machine and a few zachtronics games, its cool to see this punchcard idea with potatoes

(+1)

This is cute. I played to the end of the demo. 

However I might have found a bug. When playing the Flip Pairs level, if you played from the previous level, the stored value drawer (which should have "0") instead has no value, causing the loop to hang. It does not happen when you start the level from the main menu, only when continuing from the previous level first. 

Hey, Glad to hear you liked and completed the demo. I found and fixed the bug you pointed out. Thanks for taking the effort to report it!

I seem to have found the same issue when going from level 11 to level 12, level 12 the store has no 0, again fixed by just starting the level from the main menu.

(1 edit)

I fixed the issue, but neglected to update the build. Done!